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-
- THIS IS A SHAREWARE DEMO VERSION of:
-
- BeBop 'N Drop
- Written by Wayne Phillips
- (c) Copyright 1991 Electronic Horizons, Inc.
-
- ---------------------------------------------------
- | BEBOP FEATURES ( Shareware Demo version ) |
- ---------------------------------------------------
-
- * Two modes of play: Tournament and Practice!
- -Tournament Mode moves the player sequentially through all levels of
- play increasing the challenge as you go.
- -Practice Mode allows play on a single level of your choosing.
- * One or Two Player Games !
- * 25 One player levels
- * 12 Two player levels
- * 1 Stereo digitized sound set
- * Picture puzzles add a challenge within a challenge!
-
- These levels will provide many hours of enjoyment and hopefully
- encourage you to send $15 U.S. to purchase the full version of BeBop 'N Drop
- which now includes a built-in editor to create your own board puzzles and
- piece sets, re-assign digitized sounds, change background and playing
- piece graphics to produce wonderful levels of your own design.
-
- The two player mode allows exciting cooperative play with a friend!
-
- ----------------------------------------------------------------------
- | ADDITIONAL FEATURES IN FINAL VERSION ($15.00 U.S. CONTRIBUTION) |
- ----------------------------------------------------------------------
-
- * 25 additional levels of one player for 50 levels in all
- * 15 additional levels of two player for 27 in all
- * Endless play on a level of your choosing
- * 5 additional picture puzzles
- * Additional piece sets for a total of over 800 different pieces
- * 10 different sets of Stereo Digitized Sound Effects!
- The final version is great fun since the sounds are matched with
- the piece and board graphics. (Hear the shark approach as he stalks
- the fish!)
- * Built-in Editor to create your own piece sets, change sound sets,
- design your own playing boards or alter the levels provided
- * High scores are saved to disk for all modes of play
- * Tournament games may be saved at any time on any level and continued
- later
- * Exciting end game screen (!!???!!)
-
- You will be thrilled with playing the additional 40 levels available
- in the final game and solving each levels tricks, traps, and playing with
- a wider variety of piece sets. And even if you can't work your way through
- the levels in order of difficulty in the tournament mode, the final version
- allows unlimited continous play on any single selected level. (The Demo limits
- you to dropping three (3) rows and then quits)
-
- (The new levels contain some more difficult board designs and piece
- sets and also more boards that are just plain fun !)
-
- Just send your $15.00 U.S. to:
-
- Wayne Phillips
- 2094 Tarra Circle
- Jamison, Pa. 18929
-
- --------------------------
- | SYSTEM REQUIREMENTS |
- --------------------------
-
- Amiga 500, 600, 1000, 1200, 2000, 2500, 3000, 4000 (you get the idea !)
- AmigaDos 1.3, 2.0, 2.1, 3.0 Compatible (same here !)
-
- --------------------------
- | MEMORY REQUIREMENTS |
- --------------------------
-
- 1 Megabyte for all graphics and sounds.
- 512K bytes for single disk, reduced feature play.
-
- -------------------------------
- | OBJECT OF BEBOP 'N DROP |
- -------------------------------
-
- BeBop 'N Drop has two modes of play: Tournament and Practice. You can
- play both modes as a single player or as a two player team. The object
- of Practice mode is to pick a level your not very good at and get better
- or to play a level you cannot normally reach or to just play your favorite
- levels. The object of the Tournament mode is to play all 50/27 levels in
- order and see the BeBop Bopper at the end.
-
- Each level is mastered when you successfully create and drop the number of
- horizontal rows noted on that game level or complete a row containing the
- treasure piece, if one exists.
-
- --------------------
- | INSTALLATION |
- --------------------
-
- STEP A. From Workbench, drag the "BB&D" drawer icon over to the desired
- place on your floppy or hard disk.
- or:
- From CLI or a copy program copy the entire "BB&D" directory and
- the "BB&D.info" file to your floppy or hard disk.
-
- STEP B. Double click on this new "BB&D" drawer icon.
-
- STEP C. Double click on the "BeBop Demo" icon to begin the demo.
-
- NOTES:
- (1) The BeBop 'N Drop game uses the "iff.library" file in the "BB&D"
- directory to load its graphics files. If you would rather place
- this file in your systems LIBS: directory, the game will work
- fine in this configuration also.
- (2) If any error messages appear while starting the game and refer
- to a missing font(s), please install them onto your hard disk from
- your Workbench master disks. ( See Instructions Below )
-
-
- *************************************************************************
- FOLLOW THESE INSTRUCTIONS ONLY IF THE GAME DOES NOT START PROPERLY !!
- *************************************************************************
-
- In order to run BeBop 'N Drop, it is necessary to have certain files
- installed on your system or boot disk. This boot disk can be either
- a floppy or hard disk. These files are listed below:
-
- LIBS:DiskFont.Library
- FONTS:diamond.font, FONTS:diamond/12, FONTS:garnet.font, FONTS:garnet/9
- FONTS:topaz.font, FONTS:topaz/8
-
- All files should be present if you originally copied the entire contents
- of Workbench onto your hard disk or boot floppy.
-
- NOTE: Newer versions of Dos may not have the topaz/8 font on the
- ----- distribution disks as it is in ROM.
-
- If you boot from a floppy or hard disk that does not have the above
- mentioned files, they can be copied from your original workbench disk
- into the proper directories with any file copy utility.
-
- --------------------------------------
- | GETTING STARTED PLAYING THE GAME |
- --------------------------------------
-
- You cannot play BeBop 'N Drop until you install the game as per the
- "Installation" section.
-
- To begin the game, either boot the floppy disk you created or
- double-click on the "BeBop Demo" icon. The title screen will appear.
- Click the left mouse button to continue. You will now be presented with
- an advertisement screen for the final released version. This lists the
- features that are included in the final game as well as the address
- where you can send your order. Clicking again will place you on the
- Main Screen. If you use the left mouse button to click on the "Start"
- box, you will start on level one in one player tournament mode. If you
- wish to begin differently, use the pull-down menu above the "High Score"
- box to bring up the Options Screen. (See OPTIONS SCREEN later in this text)
-
- --------------------------------------
- | MOVING THE PIECES |
- --------------------------------------
-
- For one player: You can use either the left side of the keyboard or the
- numeric keypad, whichever works best for you! The chart below explains
- how the keys function.
-
- For two player: Use the both the left and right side of the keyboard, and
- use the space bar to drop both pieces faster. The chart below explains
- how the keys function. (Note: The keyboard only accepts one key at a
- time, so you have to share time, or you will steal the other player's key
- stroke.)
-
- --------------------------------------
- | KEYBOARD CONTROL SUMMARY: |
- --------------------------------------
-
- Two Player
- One Player Player 1 Player 2
- Piece Left "4" or "A" "4" "A"
- Piece Right "6" or "D" "6" "D"
- Piece Rotate "5" or "S" "5" "S"
- Piece Down "2" or "X" "2" "X"
- Piece Diagonal, Left-Down "1" or "Z" "1" "Z"
- Piece Diagonal, Right-Down "3" or "C" "3" "C"
- Piece Drop Space Bar Space Bar
- Super Bonus "7" "9" or "Q" "E" "7" "9" "Q" "E"
- Show Next Piece "Alt-5" or "Alt-S" "Alt-5" "Alt-S"
- Pause Game "P" "P"
- Help! "Help" "Help"
-
-
- --------------------------------------
- | THE OPTIONS SCREEN |
- --------------------------------------
- The options screen allows you to choose which mode of play you
- desire for BeBop 'N Drop. You may select either a one player or two
- player game and when in a one player game you can select a starting level.
- Selecting level one will place you in the tournament mode, any other level
- will select the practice mode.
-
- --------------------------------------
- | USING THE OPTIONS SCREEN... |
- --------------------------------------
-
- 1. To select a level, use the left mouse button to click on the up or down
- arrow. If you click and hold, the numbers will cycle faster.
-
- 2. To change from one to two player, use the left mouse button to click in
- the "Players" box. It will toggle between one player and two player.
-
- 3. To play the selected game, click the left mouse button once in the
- "Main Screen box" and click "Start" to begin play.
-
- NOTE:
- -----
-
- In this demo version any of the 25 one-player and 12 two-player games
- may be selected. However, if you select any level other than 1 which
- begins tournament play, the game will be limited to dropping 3 rows
- on that particular level.
-
- ------------------------------------------
- | DIFFERENT LEVELS ARE DIFFERENT !!! |
- ------------------------------------------
-
- The game board shapes are different. The piece sets are different.
- The special pieces and effects are different. Some levels contain treasure
- and others contain special pieces to help you on your way. Some levels
- contain secrets, and some contain traps. Some levels are fast--others
- aren't. So, Go For it!
-
- And yes, the treasure pieces look different. After all, if you are
- a poker player, extra chips are treasure, but if you are a car, a can of
- gasoline is treasure.
-
- ------------------------------
- | BEBOP PUZZLE OPERATION |
- ------------------------------
-
- Some levels contain a puzzle. Every time you drop two to four
- rows, you receive a few moments to work on the puzzle. This will be
- indicated by a red flashing bar above the picture puzzle. If you drop more
- than two rows, you get more time. The red bar will get smaller and
- smaller indicating your time is running out to work on the puzzle.
- Use the mouse to solve the puzzle by pointing to the piece you want to
- move. When you click the left button, that piece will move to the open
- spot (shown as a green square block).
- Finishing a puzzle alters the special effects, special pieces and
- Super Bonuses that are available for that level. (Note, we don't promise
- a helpful change.)
-
- -------------------------------------------
- | EDITOR IN DEMO VERSION !!! |
- -------------------------------------------
-
- The editor screen has been enabled in the demo version to show you
- the control you have over piece design, sound assignments, board design,
- special effects control, and more.
-
- The only control you have is over the design of the current levels
- pieces, should you pause the game and enter the editor (cheat...did someone
- say cheat???). The instructions are as follows:
-
- 1) Select the piece to edit by clicking on the piece number up/down
- arrows. Piece numbers # 1-14 may be selected.
-
- 2) Turn piece blocks off/on by pointing and clicking the left mouse
- button at the desired block location in the piece matrixes.
-
- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!
-
- PLAYING WITH THE PIECE GRAPHICS COULD CAUSE BEBOP 'N DROP
- TO OPERATE INCORRECTLY!!!! ( DO NOT MAKE ANY INVISIBLE PIECES )
-
- A manual with be included with the final version providing detailed
- guidelines to create your own or alter existing game levels.
-
- -------------------------------------------
- | TROUBLE SHOOTING AND HINTS |
- -------------------------------------------
-
- 1. When a new board appears, you can hit the pause button and study it.
-
- 2. Watch carefully when a new piece appears and learn the different shapes
- it becomes in each rotation.
-
- 3. Play the diagonal keys. Some levels cannot be beaten without them.
-
- 4. Two player pieces can be merged to form a new piece. They must land
- simultaneously for this to work.
-
- 5. As you drop more and more rows, new piece shapes can appear. Sometimes
- the new shapes makes it harder to solve the level.
-
- ----------------------------------------------------------------------
- | Appendix A: Special Pieces (Some may not appear in demo version) |
- ----------------------------------------------------------------------
-
- These fall randomly. Each level uses different special pieces
- and has a different chance for each piece occurring.
-
- Acid - Eliminates a few acid-able pieces in its path.
-
- Bomb - This piece explodes as soon as it lands on anything. It
- eliminates several pieces around it, often leaving an awkward
- hole.
-
- Burning - Eliminates a few burnable pieces in its path.
-
- Filler - Put this single square piece in a hole and the hole will be
- plugged.
-
- Impregnable - These pieces are immune to burning.
-
- Mutate - If the piece changes shape uncontrollably and looks bizarre
- as it falls, it is mutating. You can never be sure just what
- shape this piece will be when it lands. Once it obtains a
- useful shape, use the space bar to drop it quickly - before
- it changes again.
-
- -----------------------------------------------------------------------
- | Appendix B: Special Effects (Some may not appear in demo version) |
- -----------------------------------------------------------------------
-
- These occur randomly and have a percent chance of being triggered
- when a level drops or when a new piece occurs. The percent and the special
- effect differ from level to level.
-
- Air Raid - Single square bombing pieces that randomly drop all over
- the game board.
-
- Fast - You can control this piece, if you can keep up with it!
-
- Filler - You can control this single square piece. If you place
- it in a hole, the hole will be plugged.
-
- Fire Storm - Single square burning pieces that randomly drop all over
- the game board.
-
- Invisible Piece - When this piece falls you can only see it by pressing a
- movement or rotation key.
-
- Magnetic Walls - The left or right wall changes. Pieces are attracted to
- this wall as they fall. Yes a piece can get stopped
- diagonally!
-
- Pile Driver - You can control this long, tall piece. It smushes any
- border or playing piece it lands on.
-
- Vaccine - This single square piece fills a 3x3 square section where
- it lands. You control where it lands.
-
- Virus - This single square piece randomly erases a 3x3 square
- section where it lands. You control where it lands.
-
- Laser Tank - Drives across the screen and eliminates the row it drives
- through.
-
- Mad Bomber - Walks across the screen and drops a bomb. The bomb
- eliminates surrounding pieces.
-
- --------------------------------
- | Appendix C: Super Bonuses |
- --------------------------------
-
- Super bonuses build up, on enabled levels, when you drop 3 or 4 rows
- together. They are as follows:
-
- Filler Pieces - Use these single square pieces to fill in holes.
-
- Vaccine - See above.
-
- Row Filler - A single piece that you can control. It fills and
- drops the row in which it lands.
-
- Pile Driver - See above.
-
- Super Vaccine - This single piece that you can control fills in a 5x5
- block grid where it lands.
-
- Column Filler - A single piece that you can control. It fills the
- column that it lands in to the level of the highest
- piece on the board.
-
- Super Pile Driver - With this you get one Pile Driver per column on the game
- board. You cannot control these pieces.
-
- Super Row Filler - Several row fillers fall, you have no control over where
- they land. They fill and drop the rows in which they
- land.
-
-
-
- -------------------------------------------------------------------------
- GOOD LUCK, HAVE FUN, AND IF YOU LIKE THE GAME PLEASE SUPPORT THE AUTHOR !
- -------------------------------------------------------------------------
-